I couldn’t pinpoint any one specific game all the elements pulled from, but there were bits and pieces from several I have played over the years – from console, to PC, to tabletop. The story follows Richter – a human Chaos Seed – into a realm where the game has become real. From here we dive into an amazing fantasy story that could stand on its own (although quite a bit shorter) without the gaming references. We meet a fun variety of creatures, both friendly and otherwise, all with some very unique personalities and goals. The world itself is built slowly as Richter discovers it, but there are a few hints that it is incredibly vast and many adventures could be found.
Founding tells the story of the beginning of Richter’s journey as he discovers The Land and its people. I feel like this would have been the equivalent of the first book in a campaign box set, and it wraps up rather nicely at the end with many strings closed, but leaves a few hanging out there to be pulled apart in the next book – which I am definitely getting as soon as my Audible credits are here.
Title: The Land: Founding (Chaos Seeds #1)
Author: Aleron Kong Genre: LitRPG, High Fantasy Format:​ Audiobook |
Welcome my friends!
Welcome… to “The Land!” Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter’s destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake “The Land” itself, measuring 10/10 on the Richter scale, how will Richter’s choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy? ps – Gnomes Rule |